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1. Another shot at changing turrets - in Feedback/Requests [original thread]
duped
- by Sigourney Reever - at 2015.08.29 15:24:00
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2. Another shot at changing turrets - in Feedback/Requests [original thread]
+1 for the return of small turrets. +1000 if you figure out a way to have a logi/squad leader able to have them delivered during the fight. .
- by Sigourney Reever - at 2015.08.29 15:23:00
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3. we need a better connection to eve - in Feedback/Requests [original thread]
Maken Tosch wrote: The problem is the PlayStation Network. Eve Online players use a different service that is directly controlled by CCP Games while Dust players use PSN. That can cause problems trying to connect the two into one forum as both ...
- by Sigourney Reever - at 2015.08.03 13:59:00
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4. Feature Request: Social Tools, aka DustGate - in Feedback/Requests [original thread]
DustGate Trello Card Same Tools as EveGate https://gate.eveonline.com/ DustMail Access, Corporate Forums, Messaging, Notifications, Calendar, etc. all available via browser.
- by Sigourney Reever - at 2015.07.17 16:39:00
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5. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
CCP Rattati wrote: pretty cool actually, maximizes skill and efficiency. This is like hardcore mode :) Obviously you'd want to introduce better EoM accounting for ISK Risked, and ISK lost, vs ISK risked destroyed. It would improve 'the keep...
- by Sigourney Reever - at 2015.07.03 17:07:00
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6. forward facing shiled on LAV's - in Feedback/Requests [original thread]
CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of ...
- by Sigourney Reever - at 2015.07.03 14:46:00
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7. [IDEA] DS altimeter - in Feedback/Requests [original thread]
Perhaps one day we'll have an arc based turret weapon (artillery/mortar/cannon) something similar (futuristic drive/module/targeting information) should be used.
- by Sigourney Reever - at 2015.05.30 14:44:00
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8. BPO with Distinctive Colors - in Feedback/Requests [original thread]
Personally, it's well worth the loss if the look is retained and the game is improved. While the original promise of 'unlimited suits' might be lost, its worth it if the implementation of skins + powercore equals a vast improvement and room for mo...
- by Sigourney Reever - at 2015.05.26 21:38:00
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9. DAT rep tool - in Feedback/Requests [original thread]
its on Rattati's 'list of things': https://trello.com/c/w3VpdeC1/383-bring-back-repair-glow
- by Sigourney Reever - at 2015.04.20 13:56:00
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10. bringing EVE lore into DUST - in Feedback/Requests [original thread]
If they can manage to get the storefront 'aurum deals' up there, they can put other stuff there. At least a MOTD.
- by Sigourney Reever - at 2015.04.19 15:26:00
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11. Skirmish 2.5: Territory Control, Secondary Objectives, and New Win C... - in Feedback/Requests [original thread]
Everything that increases the depth of a 'battle' and utilizes more of the available map area is a good thing. Map size (5km^2) is currently sucking precious memory and limiting our future options without providing as rich an experience as it co...
- by Sigourney Reever - at 2015.04.18 15:15:00
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12. [IDEA] Match modifiers. - in Feedback/Requests [original thread]
something like these? https://trello.com/c/Xc5R9Su8/205-environment-optimization-module https://trello.com/c/CGZg66Q4/206-create-more-restrictive-environmental-lighting-effects https://trello.com/c/4apL8oOV/208-planetary-gravity-mechanic
- by Sigourney Reever - at 2015.04.18 15:06:00
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13. Flipping Rattati's FanFest Question Around (EVE-side) - in Feedback/Requests [original thread]
Everything that ties the 2 games in a consistent manner, and reflects one game's reality into another would be a godsend. However, the distances involved in moving from dust battle to battle can't be accurately reflected in EVE in a consistent ...
- by Sigourney Reever - at 2015.04.10 14:12:00
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14. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
bump!
- by Sigourney Reever - at 2015.04.09 16:25:00
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15. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
Fundamentally this isnt a bad thing, just spread it around a bit. Make the lightning gloves into 'plasma gloves' (gallente NovaKnife equiv) Laser Whip = Amarr Shotgun toss the glowing fists, that's silly. Heat Grenade would be cool, better ...
- by Sigourney Reever - at 2015.04.02 18:47:00
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16. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
Godin Thekiller wrote: Georgia Xavier wrote: Fizzer XCIV wrote: Jovians or Drifters(probably awoken Sleepers) would bend us over. Our dropsuits would burn like paper under the fire from their weapons. Nobody even knows what kind of weapo...
- by Sigourney Reever - at 2015.04.01 19:41:00
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17. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
Cross Atu wrote: Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework...
- by Sigourney Reever - at 2015.04.01 19:32:00
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18. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
Georgia Xavier wrote: Imagine that, a bitter alliance between the four empires to take out a huge potential threat. I want some more of this Literally *any* storyline that changed the battlefields of Dust would be worthwhile at this point....
- by Sigourney Reever - at 2015.04.01 15:25:00
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19. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
I couldn't agree with Himiko Kuronaga more. Rattati's lack of EVE knowledge (or lack of desire to incorporate it in Dust) distances Dust from New Eden. While that wasn't a problem when the FPS aspects of Dust were fundamentally broken, lack of...
- by Sigourney Reever - at 2015.04.01 12:38:00
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20. Local Chat, and our location on the Starmap - in Feedback/Requests [original thread]
This is another example of New Eden's geography (and it's player's location within it) being critical to the overall experience. All Mercs currently 'reside' in their home racial Faction's High Security Space (1.0 - 0.5) with a few minor excepti...
- by Sigourney Reever - at 2015.03.31 01:32:00
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